// Copyright GoFrame Author(https://goframe.org). All Rights Reserved. // // This Source Code Form is subject to the terms of the MIT License. // If a copy of the MIT was not distributed with this file, // You can obtain one at https://github.com/gogf/gf. // Package gtimer implements timer for interval/delayed jobs running and management. // // This package is designed for management for millions of timing jobs. The differences // between gtimer and gcron are as follows: // 1. package gcron is implemented based on package gtimer. // 2. gtimer is designed for high performance and for millions of timing jobs. // 3. gcron supports configuration pattern grammar like linux crontab, which is more manually // readable. // 4. gtimer's benchmark OP is measured in nanoseconds, and gcron's benchmark OP is measured // in microseconds. // // ALSO VERY NOTE the common delay of the timer: https://github.com/golang/go/issues/14410 package gtimer import ( "github.com/gogf/gf/container/gtype" "sync" "time" "github.com/gogf/gf/os/gcmd" ) // Timer is the timer manager, which uses ticks to calculate the timing interval. type Timer struct { mu sync.RWMutex queue *priorityQueue // queue is a priority queue based on heap structure. status *gtype.Int // status is the current timer status. ticks *gtype.Int64 // ticks is the proceeded interval number by the timer. options TimerOptions // timer options is used for timer configuration. } // TimerOptions is the configuration object for Timer. type TimerOptions struct { Interval time.Duration // Interval is the interval escaped of the timer. } const ( StatusReady = 0 // Job or Timer is ready for running. StatusRunning = 1 // Job or Timer is already running. StatusStopped = 2 // Job or Timer is stopped. StatusClosed = -1 // Job or Timer is closed and waiting to be deleted. panicExit = "exit" // panicExit is used for custom job exit with panic. defaultTimerInterval = 100 // defaultTimerInterval is the default timer interval in milliseconds. commandEnvKeyForInterval = "gf.gtimer.interval" // commandEnvKeyForInterval is the key for command argument or environment configuring default interval duration for timer. ) var ( defaultTimer = New() defaultInterval = gcmd.GetOptWithEnv(commandEnvKeyForInterval, defaultTimerInterval).Duration() * time.Millisecond ) // DefaultOptions creates and returns a default options object for Timer creation. func DefaultOptions() TimerOptions { return TimerOptions{ Interval: defaultInterval, } } // SetTimeout runs the job once after duration of . // It is like the one in javascript. func SetTimeout(delay time.Duration, job JobFunc) { AddOnce(delay, job) } // SetInterval runs the job every duration of . // It is like the one in javascript. func SetInterval(interval time.Duration, job JobFunc) { Add(interval, job) } // Add adds a timing job to the default timer, which runs in interval of . func Add(interval time.Duration, job JobFunc) *Entry { return defaultTimer.Add(interval, job) } // AddEntry adds a timing job to the default timer with detailed parameters. // // The parameter specifies the running interval of the job. // // The parameter specifies whether the job running in singleton mode. // There's only one of the same job is allowed running when its a singleton mode job. // // The parameter specifies limit for the job running times, which means the job // exits if its run times exceeds the . // // The parameter specifies the job status when it's firstly added to the timer. func AddEntry(interval time.Duration, job JobFunc, singleton bool, times int, status int) *Entry { return defaultTimer.AddEntry(interval, job, singleton, times, status) } // AddSingleton is a convenience function for add singleton mode job. func AddSingleton(interval time.Duration, job JobFunc) *Entry { return defaultTimer.AddSingleton(interval, job) } // AddOnce is a convenience function for adding a job which only runs once and then exits. func AddOnce(interval time.Duration, job JobFunc) *Entry { return defaultTimer.AddOnce(interval, job) } // AddTimes is a convenience function for adding a job which is limited running times. func AddTimes(interval time.Duration, times int, job JobFunc) *Entry { return defaultTimer.AddTimes(interval, times, job) } // DelayAdd adds a timing job after delay of duration. // Also see Add. func DelayAdd(delay time.Duration, interval time.Duration, job JobFunc) { defaultTimer.DelayAdd(delay, interval, job) } // DelayAddEntry adds a timing job after delay of duration. // Also see AddEntry. func DelayAddEntry(delay time.Duration, interval time.Duration, job JobFunc, singleton bool, times int, status int) { defaultTimer.DelayAddEntry(delay, interval, job, singleton, times, status) } // DelayAddSingleton adds a timing job after delay of duration. // Also see AddSingleton. func DelayAddSingleton(delay time.Duration, interval time.Duration, job JobFunc) { defaultTimer.DelayAddSingleton(delay, interval, job) } // DelayAddOnce adds a timing job after delay of duration. // Also see AddOnce. func DelayAddOnce(delay time.Duration, interval time.Duration, job JobFunc) { defaultTimer.DelayAddOnce(delay, interval, job) } // DelayAddTimes adds a timing job after delay of duration. // Also see AddTimes. func DelayAddTimes(delay time.Duration, interval time.Duration, times int, job JobFunc) { defaultTimer.DelayAddTimes(delay, interval, times, job) } // Exit is used in timing job internally, which exits and marks it closed from timer. // The timing job will be automatically removed from timer later. It uses "panic-recover" // mechanism internally implementing this feature, which is designed for simplification // and convenience. func Exit() { panic(panicExit) }